"Hopefully, when people see Wipeout, they'll see we did a pretty good job on that." We did lots of stuff with graphical tests as well, seeing how far we could really push the hardware. "We did quite a lot with the tilt sensor stuff, trying to control ships to see how that'd might work.
WIPEOUT 2048 BEST SHIP WINDOWS
We did stuff like seeing through windows of buildings and loads of different things like that. "We did 20 or 30 different things using the cameras," said Tilley. You can, for instance, use the camera to take a photo of yourself for multiplayer, and the rear touchpad to help discover prototype challenge missions. Some of those experiments explored how Vita's unique features could fit into the gameplay. As the hardware evolved, that's when we started getting into the meat of the game's development." We were trying some experimental things out with the touch-screens, what worked, what didn't work. "We were very lucky in that we had access to it before it looked anything like what you're seeing today," said fellow game director Stuart Tilley. "Further back in the timeline, there's already the existing backstory that anti-gravity was invented in 2020."Īfter deciding which way to move with the series, Studio Liverpool - thanks to its position as a first-party studio - was able to procure a Vita development kit when it was just "boxes and wires". We wanted to go back to the dawn of the sport and explore what it was like at the origin. I think the idea of the chronologically is that the PSone version that released in 1996 was set in 2053 or 2055. "And we always had this idea of setting it at season one of the sport, going right back to the start of the timeline. "We'd been kicking around the idea of, 'Where do we go next with Wipeout?'" he told VG247 in a phone interview last week. It was a big decision for Studio Liverpool to make, according to co-game director Graeme Ankers. The 1996 PSone original may have been set just after Wipeout was formed, but we've never been told of the sport's early days. The video moves on from the modern day into the floating racing we all know as Wipeout.
WIPEOUT 2048 BEST SHIP SERIES
When you boot up Wipeout 2048 for the first time tomorrow, you'll see an introductory sequence about the origins of Formula One, a series developer Studio Liverpool was well known before Codemasters. Hopefully, when people see Wipeout, they'll see we did a pretty good job on that." Studio Liverpool's Graeme Ankers and Stuart Tilley talk to Johnny Cullen about telling the franchise's origin story. Wipeout 2048 is designed to push Vita as far as possible at tomorrow's launch.